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松浦浩之 b.1964 逃脫 2 Hiroyuki Matsuura Escape 2
香港 北京时间
2023年04月06日 开拍
拍品描述
壓克力彩 畫布
二〇〇四年作
款識 Hiroyuki Matsuura 2004.3.20.(畫背) 出版 2005年,《丙烯肌膚》,東京畫廊,東京,第23頁 2007年,《松浦浩之》,東京畫廊 + BTAP,東京,第52至53及62頁
展覽 2005年11月28日至12月24日,「松浦浩之:Super Acrylic Skin」,東京畫廊 + BTAP,東京 來源 日本東京畫廊 + BTAP 歐洲私人收藏 亞洲私人收藏 靈魂與想像的馳騁及超越 「日本卡通中的『角色』文化獨立於漫畫,角色可以跳脫故事情節成為值得喜愛的獨立對象,而松浦浩之筆下的角色正是如此,他們不依附於任何固定的情節,而是來到了視覺敘事的領域,激發觀者為他們創造故事。」 ——日本漫畫研究學者伯恩特(Jaqueline Berndt) 1964年出生於東京的松浦浩之早年曾從事平面設計,而在1999年他不滿足於商業創作,決定「百分之百按照自己的想法」進行純藝術創作。彼時日本卡漫熱潮正席捲世界,色彩繽紛、富奇幻感的卡通人物吸引了松浦浩之,「自創idols」也成為他在其後20多年孜孜不倦的課題。而以藝術家的身份創作僅2年,其才華便備受認可,於2001年村上隆「藝術道場GP at MOT」大展中斬獲「星探獎」,從此開啟他在藝術世界的星光大道。如今,松浦浩之不僅是一位畫家,其創作更以雕塑、潮玩,甚至服飾呈現,曾於東京、台灣、北京、阿姆斯特丹舉行個展,作品並被上海龍美術館收藏;在頗負盛名的威尼斯雙年展、動漫美學雙年展等大展上,其作亦不缺席,成為日本卡漫一代的代表藝術家。 《逃脫2》一作首發表於2005年松浦浩之於東京舉行的首次個展:「丙烯肌膚」,意指其筆下的角色只是披上了一層「丙烯肌膚」,卻擁有獨立而特別的靈魂。此後,該名被用於藝術家幾乎每場個展直至2020年,貫穿其十餘年心路歷程,可見首次個展於他而言意義非凡。縱觀其作,他始終忠於初心,將重點集中在人物主角上。他通常將背景設為純色,排除分散注意力的可能性,以衝擊感極強的特寫突出人物,通過簡練而強勁的黑色線條、大膽而絢爛的色塊製造如同日式卡通動漫一般的活潑氛圍,《逃脫2》正是箇中代表。 此作為「逃脫」系列中,對同一金髮碧眼小孩「遠、中、近」三種切入角度中的「中」景,不僅以衝擊感的特寫和最為平衡的構圖完美展現了主角的面部重點,更囊括了部分衣飾及背景以作留白,使畫面張弛有度。畫中主角有著淡金色的捲髮和碧藍的眼眸,其性別及身份難辨,藝術家以眉頭緊鎖並咬牙的誇張面部表現,展現像是一躍而起掙脫牢籠,又如正激烈地在逃脫之路上狂奔的狀態,展現新生代的「酷」態度。靈動有力,如沿襲浮飾繪或卡漫筆觸的黑線勾勒出主角向後擺動的手臂、飄動的毛絨帽飾和領帶,富有向前奔跑、衝出畫框的強大動能。作品整體以簡潔鮮明的藍白配色帶來涼爽的視覺效果,而跳脫背景的主角更令人浮想聯翩:他正在逃離什麼,又為何逃離?情節的創作權被松浦浩之移交觀眾之手,在他所創造的奇幻世界中,人物擁有跨越時間和空間的能力,不被束縛於特定的故事情節,而是平等地屹立在觀眾面前,架構溝通的橋樑,講述獨一無二的故事。
Acrylic on canvas
92 × 92 cm. 36 1/4 × 36 1/4 in.
Painted in 2004
Signed in English and dated on the reverse LITERATURE 2005, Super Acrylic Skin, Tokyo Gallery, Tokyo, p. 23 2007, Hiroyuki Matsuura, Tokyo Gallery + BTAP, Tokyo, p. 52-53 and 62
EXHBITED 28 Nov - 24 Dec 2005, Hiroyuki Matsuura - Super Acrylic Skin, Tokyo Gallery + BTAP, Tokyo PROVENANCE Tokyo Gallery + BTAP, Tokyo Private Collection, Europe Private collection, Asia Galloping and Beyond of Soul and Imagination Born in Tokyo in 1964, Hiroyuki Matsuura spent his early years as a graphic designer, but in 1999 he realized that he was not satisfied with his commercial work and decided to create pure art. At that time, the Japanese cartoon craze was sweeping the world and he was attracted by the colourful and fantastical cartoon characters, and creating own idols became his constant subject for the next 20 years. After only two years as an artist, his work was recognised and he was awarded the Scout Prize at the Art Dojo GP at MOT exhibition by Takashi Murakami in 2001. Nowadays, Hiroyuki Matsuura is not only a painter, but his artworks are also displayed as sculptures, designer toys, and even costumes. He has had solo exhibitions in Tokyo, Taiwan, Beijing and Amsterdam, and his works have been collected by the Long Museum of Art in Shanghai. He has also been featured in major exhibitions such as the Venice Biennale and the Biennale of Aesthetics and Comics. Escape 2 was first presented at Hiroyuki Matsuura's first solo exhibition Super Acrylic Skin in Tokyo in 2005, meaning that his characters are only covered in a layer of “acrylic skin” but have their own souls. Since then, the name has been used in almost every solo exhibition until 2020, and has meant a great deal to the artist throughout his ten-year journey. Throughout his creative journey, he has remained true to his original vision, focusing on the main characters. This artwork is the “middle” scene in the “Escape” series, in which the same blonde child is seen from “far”, “middle” and “near” angles, with impactful close-ups and balanced compositions that perfectly show the main character's facial focus. The protagonist, with pale blonde curls and turquoise blue eyes, has obscured gender and identity the character's brow locked, and teeth clenched, seems to be leaping out of his cage or running fiercely on the road to escape, displaying the “cool” attitude of the new generation. The dynamic and powerful black lines which inherited from the Ukiyo-e outline the backward swinging arms of the protagonists, the fluttering plush hats and ties, full of the powerful energy of the frame. The overall coolness of the work is brought about by the clean, crisp blue and white colour scheme, and the protagonist, who is outside of the background, is evocative: what is he or she escaping from and why? The creation of the plot is handed over to the audience by Hiroyuki Matsuura, whose characters have the ability to transcend time and space and are not bound to a specific plot, allowing their imagination to run wild.

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